tag:blogger.com,1999:blog-24633538172822619482024-02-18T17:43:30.245-08:00The Black Ark ApathyMikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-2463353817282261948.post-1289894513988868122012-07-07T11:14:00.001-07:002012-07-07T11:15:30.284-07:00Quake City Rumble 2012Last weekend was Quake City Rumble at Fort Mason Center in San Francisco. This was my second year attending and overall I had a good time. The only overall issue was some griping and confusion over how comp scores affected the pairings in the early rounds. There were some matchups that seemed a lot more one sided than they should have been. Some of the comp scores didn't quite make sense and there were some sneaking suspicions that newer armies got comped harder by default even when their lists were relatively soft. Other than that ... the venue was good, the organization was good, the attendance was good, the games were fun, the opponents were fun to play against, and the painting and conversions on several of the armies were fantastic.<br />
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In terms of my actual performance, I don't really like where I placed. I used the same list I had used at SAWS where I was 2-1-2 but ended up 2-0-3. Turning one tie into a loss dropped me from the middle of the pack to the bottom quarter. This is also worse than I did last year at QCR where I was 2-2-1. I'll step through the games and then talk some about the other scoring components.<br />
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<span style="font-weight: bold;">Game 1 : Loss</span><br />
My first game was against Ryan's Lizardmen. His list was a pretty standard tournament Lizard list: Slann, Temple Guard, Steg, SKrocs, some Saurus, some Skinks, and a Salamander. He went first and during his magic phase he cast Throne of Vines followed by an irresistable Dwellers Below on my level 4 Sorceress' unit. He killed my level 4 and paniced her unit off the table. Starting out the game without the bulk of your offensive magic and trying to fend off a Slann with just a level 2 .... let's just say that I did well by not getting tabled. My 'unkillable' Lord managed to tarpit his Steg for the whole game, so at least that part worked as planned.<br />
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<span style="font-weight: bold;">Game 2 : Win</span><br />
The second game was against Mike's Vampire Counts. This is one of the Vampire Count armies I'd played and won against at SAWS, with some slight modifications, and there was a definite comp problem with his list. We both agreed that his list was softer than his comp score reflected and that this matchup was probably not a good one for the second round when both of us had lost our first games. <br />
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Mike was already having a bad day. In his first game, his opponent's Hell Cannon misfired at the top of the first turn. It's misfire result caused every caster on the table to suffer a miscast. Mike had some really bad luck and lost all of his casters before he even got a turn. Which means that his army started crumbling before he even got a turn.<br />
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Coming off that kind of quick and frustrating loss, I can see how he would be upset when I tabled him in three turns. He took it as best he could, tried to keep from getting angry about it, and even waited a good long while before filling out my sportsmanship and comp scores to avoid being unnecessarily harsh due to his mood. I hope he had better luck for the rest of the weekend.<br />
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The one interesting high point of the game was that his Wight King managed to Killing Blow my 'unkillable' Lord.<br />
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<span style="font-weight: bold;">Game 3 : Win</span><br />
Game three was against Brett's Scaven. I've got a lot of practice playing Scaven and my army is really good at killing light infantry. This was a really fun game that ended up being pretty close. My 'unkillable' Lord managed to tarpit his Hellpit Abomination for the first half of the game. I don't think it actually managed to get into any combats once it finally got free. He also committed a bit of a tactical mistake by sending his Storm Vermin in to try to break the stalemate between my lord and the HPA, which really just meant that they got stuck for a couple of turns as well. I took out his warmachines with scouts and fliers and killed enough Clan Rats to win.<br />
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<span style="font-weight: bold;">Game 4 : Loss</span><br />
My first game of the second day was against Greg's Empire. I like getting to play tournament level Empire armies, since I still haven't played with the new book and really want to get back to working on my Empire army now that tournament season is over. I've seen a lot of very mobile Empire lists lately, and this was a good example. A big block of Knights, a couple of units of Demigryphs, Stank, Hurricanium, an some minimal infantry to guard some characters. This game was fun but frustrating for me since I failed all but one charge I attempted in turns 2 and 3. My 'unkillable' Lord made the only successful charge, whiffed, and then failed his break test on a stubborn 10 and was run down. When Dark Elves can't move and get into combat when they want to in the early game, they just don't work. I also didn't roll more than 3 dice for winds of magic in the first 3 turns.<br />
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<span style="font-weight: bold;">Game 5 : Loss</span><br />
Last game of the tournament was against Zack's Nurgle Warriors of Chaos. His list was definitely softer than mine and it was comped appropriately. By all odds I should have won this game, but bad luck with dice at bad times. Failed charges I should have made, failed to cast spells that I needed, failed to run down units that I broke. He also managed to kill my 'unkillable' Lord with magic before he got into combat. He was a fun guy to play against though and we had a good time to finish out the event.<br />
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For those keeping score, my 'unkillable' Lord died in 4 out of 5 games.<br />
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Now for the other score related stuff. I got a 20 out of 30 for painting. Last year I got a 26 out of 30 with the same army and display board. This really annoyed me. All I can figure is that since there were even more amazing looking armies this year than last year, the judges must have raised the bar or something. <br />
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My list was comped at 2 out of 15 by the tournament judges and my final comp score was 11.5, meaning that my opponents gave me a collective comp score of 9.5 out of 15 for an average of 1.9. So my opponents gave me almost as many comp points each as the tournament comp judges gave me total. Last year my total comp score was 7.5. I attribute the difference to removing the second Hydra from the list, and my 'unkillable' Lord dying in almost every game. The 4 point increase in comp doesn't quite compensate for the 6 point drop in painting, but it was are area that I hoped to improve from last year so I'm glad that I was successful there.<br />
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In terms of sportsmanship, this year I got a 52, up from 48 last year. I feel like I did a better job of not letting bad luck get to me and trying to keep having fun regardless of what happened on the table, and I think the increase in sportsmanship reflects that.<br />
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Overall, my score this year was 146.5 versus 154.5 last year. My battle score was 6 points lower than last year, but I did do a little better at getting scenario bonus points this year so it could have been worse with the win-loss record I had. I brought up the couple of categories where I thought I could improve, but slipped even more in the ones I did well at last year.<br />
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For next year, my goal is to bring fully painted Empire instead of Dark Elves. I'm going to try to increase my comp score from the judges while keeping the comp score from my opponents good, and keep my sportsmanship score where it is. I've got some good ideas for conversions for my Empire army, so I'm hoping that I can pull my painting score back up to where it was. In terms of win-loss, I'd be happy to get back to a more even record.<br />
<br />Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-41458788928756129602012-05-10T21:59:00.002-07:002012-05-10T21:59:46.209-07:00SAWS Challenge 2012This past weekend I went up to Sacramento for the SAWS Challenge tournament. This was a large, fantasy-only event that sort of felt like the 'sister event' to Quake City Rumble. Largely the same clubs in attendance, well organized and run, and well attended. I had a great time and definitely plan to go back next year.<br />
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One part that I found particularly interesting was the way they did scenario objectives. The actual game scenarios were pretty standard, which I thought was good. Some tournament scenarios are so screwy that they end up making the games annoying or are kind of unfair towards one kind of army or another. The twist was that each player got a big list of generic scenario objectives (take more standards than your opponent, kill the enemy's most expensive character / unit, control more table quarters, etc) and they got to pick one objective at the start of each game to try to accomplish. You could only pick each objective once, and there were about twice as many objectives as there were games in the tournament. I really liked getting to take a look at the opposing army and then pick a bonus objective that I thought I could actually accomplish.<br />
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I plan on keeping the list I used, at least through Quake City Rumble, which is a slight variation on the list I used last year -<br />
'Unkillable' Dread Lord on Dark Pegasus, General<br />
Lvl 4 Shadow Sorceress w/ Sac Dagger<br />
Cauldron BSB<br />Lvl 2 Dark Sorceress w/ Familar<br />
Block of Sacrificial Spearmen<br />
Big block of Frenzied Corsairs<br />
Big Block of Witch Elves<br />
5 Dark Riders<br />
2 units of Harpies<br />
2 units of Shades<br />
Hydra<br />
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The big difference are the Dread Lord as General, only one Hydra, added one unit of Dark Riders, and added a rank to both the Corsairs and Witches.<br />
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My first game was against Mike's Vampire Counts. Mike was getting over a cold and his list seemed fairly conservative. No toys from the new Vampire Counts book. He was a cool guy and fun to play against, but seemed a little off his game or perhaps not used to playing against Dark Elves (a comment I would hear a lot). I tabled him in 5 turns. For my special objective I picked "destroy the opponent's most expensive character" since killing the General is the best way to beat Vampires.<br />
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Game 2 was against Nathan's Empire. His list was very mobile. Two cannons, but otherwise everything else was mounted. Two big blocks of Knights as core, two units of Demigryphs, a Steam Tank, and ... I want to say the Hurricanium. We fought to a draw since I had trouble getting through his armor and the Demigryphs are pretty good at killing lightly armored Elves. I picked the "destroy the opponent's most expensive unit" objective which I didn't do. I figured I'd be able to take out the slightly bigger unit of Knights, but it wasn't in the cards.<br />
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Game 3 was against Joe's 'Evil Christmas' themed Vampire Count army. I'm not sure that there was a single normal Vampire model on the table. This was a fully themed and converted army that was hilarious. As an example, his Grave Guard unit was 'Presents Gone Wrong'. They were wrapped Christmas presents with little boots and a single big-beefy arm holding a meat cleaver. Great fun to play against, but Joe also hadn't had much experience playing against Dark Elves so he wasn't prepared for how effectively Corsairs and Witches can tear through light troops. We called it a day in turn 4 as we were running short on time. I picked "destroy all the opponent's spell casters", but was not able to kill them all before we called it.<br />
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Game 4 was the first game of day 2. Considering that the day before I had won two games and tied one game, I fully expected to lose both remaining games. I played Jason's Vampire Counts (note the developing trend) which had more of the toys from the new book than the previous two Vampire armies I played: Mortis Engine, Terror Giest, and Crypt Horrors. Jason was a cool guy and a lot of fun to play against. I lost my General to the Terror Geist's scream attack very early in the game, and a couple of bad rolls at bad times kept me from turning the game around. In the end, I lost all my characters (his Grave Guard managed to kill my Cauldron in one turn, my level 4 blew herself up, and my level 2 was killed by two dogs that she really should have been able to handle) which was enough to give Jason the win. I picked the "have more units in your opponent's deployment zone than he has in yours" objective, which I managed to pull off easily what with all my scouts and fliers.<br />
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Game 5 was against Derek's Vampire Counts. For those of you following along at home, yes I played Vampires in four out of five games. I had previously played Derek at the Bay Area Open and did very poorly. This game went a little better, but it was still obvious that I was going to lose by the end of the first turn. I lost my General to Death magic in the first turn and was on the defensive from there on. I picked "destroy more than 50% of your opponent's army by model count" as my special objective, which I managed to pull off. Turns out that ripping through a couple of massive units of Zombies is good for something.<br />
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In the end, I finished 32rd out of 64. Two wins, one draw, two losses. 22 out of 30 for a painting score. Comp and sportsmanship were fine, and I got my bonus objective in 3 out of 5 games. I'm happy with my performance, intend to go back next year, and got some good experience that will help at Quake City Rumble. I would have liked to have faced a wider variety of armies, but other than that it was a solid weekend.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-68479884148420685372012-05-10T20:43:00.000-07:002012-05-10T20:43:03.507-07:00Bay Area Open 2012I haven't done a lot of gaming since the end of the escalation league. Things pretty much ground to a halt since everyone was a little burnt out. As tournament season started approaching, I decide that break time was over but I had a tough choice to make. I'd been playing Empire, but hadn't started painting them yet and a new Empire book was looming on the horizon. I was out of practice with Dark Elves and wanted to make some improvements to my list from the previous year. If I was going to play Empire, I was going to have to paint like the wind and hope that the new book didn't disrupt things too much. If I were going to play Dark Elves again, I would need to get in some practice games to figure out what list changes I wanted to make so I could paint whatever additional models I needed.<br />
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I decided to take the easier route and go with Dark Elves again. I signed up for the Bay Area Open at the last minute as a way to get in some test games with a slightly different list. The reason I hadn't blogged about that tournament yet was because I did so poorly at it, I don't even want to think about it any more. However, I did learn that the list I was trying simply wasn't going to work for me. Other people might have success with Cold One Knights, but I just can't get the hang of them in 8th. So I went back to the drawing board and came up with a list that was more my style and started practicing for the next tournament of the season, the SAWS Challenge. <br />
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The actual tournament seemed ok. The fantasy turnout was maybe half that of 40k and less than flames of war, somewhere around 30 players. They seemed a little disorganized and since fantasy was the lowest attended part of the tournament, I felt like we were also the least well run part of the event. I'd say there's a 70% chance that I'll go back next year.<br />
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<br />Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-69444669052110814652011-12-07T21:20:00.001-08:002011-12-08T10:54:13.950-08:001st Runner upThe big news is that I finished second in the Escalation League. As I'd hoped, the Empire got a lot more competitive once we got up in the 2k point range. I won the last few games I played and even the bonus Storm of Magic game at the end of the schedule.<br /><br />So what did I learn about the army through all this? Let's take the list I ended with.<br /><br />Templar Grand Master of the Knights of the White Wolf, General<br /> Sword 0f Might, Talisman of Preservation, Crown of Command<br />Captain, BSB<br /> Armor of Meteoric Iron, Dawnstone<br />Level 4 Wizard, Lore of Light<br /> Rod of Power, Holy Relic<br />Warrior Priest (of Ulric!)<br /> Dawn Armor, Iron Curse Icon<br /><br />35 Halberdiers, std&mus<br />35 Halberdiers, std&mus<br />14 Knights of the White Wolf, std&mus<br /><br />28 Greatswords, std&mus<br />5 Outriders, mus<br />5 Outriders, mus<br /><br />2 Mortars<br />2 Cannons<br />1 Hellblaster Volley Gun<br /><br />At first, I felt like the Knights were very lackluster until I added the Templar to the unit. Before, they seemed to die more than I expected them to, kill less than I expected them to, and break and run waaaay more often than I expected them to. With the Templar, they are Immune to Psychology, his Crown of Command makes them Stubborn, his few early attacks helps keep more of the Knights alive longer, and now they make a great tarpit/bunker/flanker.<br /><br />Second, the Lore of Light compliments the Empire well. Timewarp and Speed of Light turns Greatswords and great weapon Knights into serious killing machines. I experimented with Life early on, but since I switched to Light I've had no reason to look elsewhere. It also fits the fluff of the army pretty well since I'm going for a 'Cult of Ulric' theme. In terms of gear, the Rod of Power is awesome and became a no-brainer. There were magic phases where between it and the Warrior Priest I has just as many dispell dice as my opponent had to cast.<br /><br />The Warrior Priest was really good to have, and I think every Empire army should have at least one. I put mine in the Greatswords just to give them Hatred.<br /><br />The Captain is, as far as I can tell, the only character type that can be your BSB. I would much rather have a Warrior Priest in that role for fluff reasons, but a BSB is just too useful to do without.<br /><br />I found Halberdier buses to be preferable to seven wide frontage or hoard formation, but Greatswords were better seven wide since they are already Stubborn. The seven ranks worth of Halberdiers did a good job of holding steady for one or two turns against pretty much anything thanks to steadfast, but usually only won when they were up against smaller units they could wear down, less capable troops like Goblins or Zombies, or fighting in conjunction with Knights or Greatswords.<br /><br />The Outriders were a late addition, but I found them vastly superior to the little detachments of Free Company I was initially trying to use as redirectors. Vanguard move, then park and shoot until your have to feign flight, rinse and repeat. Dark Riders were one of my favorite Dark Elf units in seventh edition, and Outriders have reminded my of what I liked about fast cavalry in the first place. A fast, shooty unit that is just threatening / annoying enough that you have to commit something in your army to getting rid of them or they will screw up all your plans.<br /><br />Five artillery pieces is too many for a normal sized game. Mortars are great against ranked units and cannons are great against monsters, so I feel like you need one of each. The problem lies in monstrous infantry or heavily armored cavalry or infantry, like Knights or Choas Warriors. The cannon picks them off too slowly and the mortars don't have high enough strength to punch through enough of them. The rocket battery and volley gun are supposed to fill this gap, and of the two I opted to try the volley gun. The rocket battery seemed a little too random to me in terms of whether it would even hit or not. The volley gun, on the other hand, performed well in a point-defense sort of role. I would deploy it centrally in between two infantry blocks and shoot at the scariest thing coming across the table. It paid for itself easily against Ogres, Beastmen, and Brettonians. I never really felt like I missed having an Engineer, so I can't really see the point in dropping another character to include one. I'll probably drop either one or two pieces, probably a mortar since monsters are harder to deal with than rank-and-file or a mortal and cannon.<br /><br />All in all, with Empire you really have to get used to, and be okay with, watching a lot of your guys die. This is a pretty significant morale and game enjoyment lesson to learn. After playing an elite army I had gotten used to hitting before my opponent and killing a lot of them before they got the chance to swing back. The Empire in many cases either attacks simultaneously or after the opponent and loses a lot more models. But, that's just how the army works and you can absolutely win games even when your opponent wracks up a higher raw body count. Once I really got that into my head, I began enjoying the games more.<br /><br />After this experience, I can see myself playing Empire enough that it's actually worth doing some conversions and painting them.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-13984704544809027432011-10-15T16:29:00.000-07:002011-10-15T16:53:26.966-07:00Winter is Coming.....After a brief hiatus, my Empire army is finally underway. We are now wrapping up the second week of this year's Escalation League at Game Kastle. Since this sort of format is perfect for getting started on a new army, I've taken the opportunity to jump in with both feet. I'm focusing on getting the basics of the army assembled and gaining experience playing them. Painting and converting the army to fit the theme will come later.<br /><br />So far I've played 5 games and lost all 5 of them. While I expected to have trouble with a new army, I didn't really expect to start out with such a poor record. Although.... I do seem to remember losing a lot when I first started playing with Dark Elves..... At any rate, I've made a couple of observations about the Empire in 8th Edition at low point levels. First, the Empire generally functions as a hoard army in 8th. Sure, they have core Knights and Outriders are really good, but the most common approach involves hoards (or buses) of Halberdiers as the center of the army. At lower point levels, you just can't get enough troops to outnumber your opponent to a great enough degree to be successful. This is a complaint I've also heard about Scaven at low point levels. I don't see this army really being competitive until we get to 2000 points. <br /><br />The other thing I've noticed is that a Level 2 Life Wizard is pretty useless. Life, as a Lore, is awesome if the caster has Throne of Vines already cast. With just a 2 spells, you either end up with Throne and one awesome spell, or two spells that aren't as good as they could be. I felt kind of frustrated by it and switched to Light, which felt much more useful.<br /><br />I'm going to experiment with different units between now and 2k to get a feel for whether I like them or not, with a goal of having a really solid 2k list in a couple of weeks. We'll see how it goes.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-11775322266074750052011-08-28T16:56:00.000-07:002011-08-28T17:09:24.420-07:00A little side project
<br />My friend JC sent my a Jabberwock by Reaper so I painted it up for fun. I don't have a specific use for it, but it's already come in handy as a stand-in for other monsters in Storm of Magic and plus it's a pretty cool model.
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<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9dCqhoz-KKPNpr3WSH16PThItDe9Htb6uiETVtvA4ry2JyswtNysfRLRSMKfCkcY9pMF_u4LyKLmBbvKe_Srs80B_bTMM8ryZhoM4msNyvbYv9WLYSax5og1YmWKZB_I95KS20jXZohU/s1600/P1340800.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9dCqhoz-KKPNpr3WSH16PThItDe9Htb6uiETVtvA4ry2JyswtNysfRLRSMKfCkcY9pMF_u4LyKLmBbvKe_Srs80B_bTMM8ryZhoM4msNyvbYv9WLYSax5og1YmWKZB_I95KS20jXZohU/s320/P1340800.JPG" alt="" id="BLOGGER_PHOTO_ID_5646061368720542162" border="0" /></a>
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<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig0BwdJ2-GGtYGxaZJGITbzrANIKXgCNEKarzLrRaqOH6V6U9qP11E1z9_l9p4xKuCc0rIJrbyybIXCoR0m6-Cxr77sHilt5ZL8iRUx0zykgSXuHnTQl9iiMEnt4Nt-iV4_z7iVnI1NiA/s1600/P1340802.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig0BwdJ2-GGtYGxaZJGITbzrANIKXgCNEKarzLrRaqOH6V6U9qP11E1z9_l9p4xKuCc0rIJrbyybIXCoR0m6-Cxr77sHilt5ZL8iRUx0zykgSXuHnTQl9iiMEnt4Nt-iV4_z7iVnI1NiA/s320/P1340802.JPG" alt="" id="BLOGGER_PHOTO_ID_5646062318025986706" border="0" /></a>Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-2355518243630158492011-08-28T13:00:00.000-07:002011-08-28T16:54:16.259-07:00Mega Storm of Miscasts!Yesterday, Game Kastle attempted to have a Storm of Magic tournament. What actually happened was a Storm of Magic mega game with a $10 fee. Only 5 people showed up, which is actually pretty good for a casual game day but not enough to really call it a tournament. Fortunately, the store had a plan B for this contingency so instead we just played a 3 on 2 mega battle.
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<br />We took about an hour longer to get started than expected, because we had to figure out how to do the sides. Order versus Destruction was the way the store intended for us to do it, and that would have worked out fine with an even number of people since one of the armies was Ogres and could fill either role. We finally ended up with High Elves, Brets, and Ogres on one side and my Dark Elves and two Chaos Warrior armies played by one guy. We were lucky that he brought both his WoC and WoC Trolls and monsters lists otherwise I don't know what we would have done to even things out other than frantically calling people or running home to get another 1000 points of models.
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<br />Before we got started with the game, there was a little painting competition. It being SoM, the categories were Monster, Spellcaster, and Arcane Fulcrum. I'd sent some time over the previous week painting one of the Fulcrums I bought and I'm happy to report that my Eternity Stair won the category.
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<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNEOb6IsWhguy9Wi_BTF-6zk-2XlDSkG5RM-9YvqvaXtGwPNKPldOaQ-qvxXVctAKePlS-o6f-qTm54ZrJdCD94007ATbTa4cChs2QsG0tmOAZDYzv1xh65wgKfVB6RQ_DpyktbjbPo-o/s1600/P1340799.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNEOb6IsWhguy9Wi_BTF-6zk-2XlDSkG5RM-9YvqvaXtGwPNKPldOaQ-qvxXVctAKePlS-o6f-qTm54ZrJdCD94007ATbTa4cChs2QsG0tmOAZDYzv1xh65wgKfVB6RQ_DpyktbjbPo-o/s320/P1340799.JPG" alt="" id="BLOGGER_PHOTO_ID_5646040305445416034" border="0" /></a>
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<br />The prize was that I got an extra 200 points to buy SoM Mythic Artifacts. With my 200, I bought the Living Deadwood Staff. This might seem like an odd choice, but the scenario we were going to play was the one with the Mad Mage and the only terrain on the table was forests are Arcane Fulcrums. The Living Deadwood Staff would turn about 10 forests into Blood Forests and let me move them around the table. Plus they would all do more damage than a normal Blood Forest depending on how many Fulcrums we controlled. So there was potential for some really destructive combos.
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<br />We finally started the game. I lined up on the left flank opposite the High Elves and about half the Ogres. The WoC lined up in the Center opposite the rest of the Ogres and all their warmachines. The WoC Trolls lines up on the right flank opposite the Brets. As you would expect for a Storm of Magic mega game, the magic phase dominated every turn. There was some combat over on the right flank, but other than that it was pretty much all monsters smashing into each other and big spells flying around. The actual army units barely moved in the center and or left flank since ... well, it almost always would have been a bad idea. For example, my Corsairs had Flame Cage cast on the for the first four turns in a row.
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<br />So let me see if I can boil down what actually happened on my end of the table into something readable. Some highlights if you will....
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<br />Turn 1:
<br />I hit a unit of Trolls with Pit of Shades and they all die. Bottom of Turn 1 a Life Mage casts one of their Cataclysm Spells and brings it right back to life. I hit a unit of Ogre Ironguts with a Purple Sun, killing half of them and blowing up my Death Mage. Bottom of Turn 1 a Life Mage brings them back as well. My line moves up to be ready to charge anything that moves forward.
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<br />Turn 2:
<br />A Comet starts heading towards my far left. I Pit of Shades the Trolls again, and kill all but two causing them to Flee. My Chimera charges a Wyvern, kills it, and overruns into some High Elf Archers. I move some Forests around and we cast every little targeted spell we can across the whole table to do as much damage as possible with the Living Deadwood Staff. Our Giant charges into some enemy Skirmishers in the center and kills them all by the start of our next turn. A couple of enemy Mages turn themselves into Monsters.
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<br />After Turn 2, we break for lunch.
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<br />Turn 3:
<br />My Dragon and Our Giant combo charge a small unit of High Elf Swordmasters, which opts to flee. The Giant redirects into some High Elf Spearmen and I redirect the Dragon into some High Elf Seaguard who fail their Terror check and flee. At this point I've got the far left under control, so long as I can get out of the way of the Comet. An enemy Mage casts one of the big Fire spells at my Mage on a Fulcrum and toasts him. The comet comes down and kills about half of what I had on the far left. I become aware that things are happening on the other side of the table as a unit of Grail Knights charges into the flank of the WoC unit on my right. Seems that the WoC Trolls had killed pretty much all the rest of the Bretts, so the last unit turned and headed towards the center.
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<br />Turn 4:
<br />I summon a Level 1 Empire Wizard to replace the Mage I lost the previous turn. I Duel an enemy Mage off his Fulcrum with my Level 4 Sorceress. My Dragon charges the High Elf spears who finished off the Giant.
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<br />A big old miscast causes the entire game to change. Up until this point we'd been hammering on each other and ignoring the Mad Mage, even though claiming his Fulcrum meant victory. Well, we managed to get the miscast where you remove every Mage on a Fulcrum and then randomly redistribute them. Turns out that the Mad Mage dies instantly as soon as he's removed from his Fulcrum. So everyone gets redistributed but I don't think anyone ended up on the objective Fulcrum. The unit of Grail Knights hits my Corsairs in the side and I manage to roll a 10 and 11 for my Leadership test after losing combat by 1, so they break and get run down after sitting there in a Flame Cage for the entire game.
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<br />Turn 5:
<br />This is the turn where I set myself up to win the game. First, my summoned Empire Wizard occupies my Fulcrum, giving us Dominance. I move forests around, so they are touching most of the remaining enemy units and then cast the Dominance Shadow Spell which targets every enemy unit on the table. So I reduce a bunch of stats 1 with the spell, but then the Living Deadwood Staff does 4d6 Strength 7 hits to all the units touched by a forest. After I'm done rolling all the dice, I've wiped out about half of what the enemy had left on the field. With my remaining power dice, I teleport my Level 4 Sorceress onto the main Fulcrum and get ready to fend off challengers. I felt pretty darn cool after that.
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<br />Unfortunately, in the bottom of turn 5 I manage to roll a big fat 2 to defend the Fulcrum and get bumped off it.
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<br />Turn 6:
<br />Basically all that happens is that I fail to retake the main Fulcrum by losing a duel by a grand total of 1. So the forces of Destruction fall to the forces of Order even though I think we had more Victory points.
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<br />It's been a long time since I played a Warhammer mega battle. It was fun, but definitely not something I'd want to do often. I think that Storm of Magic actually worked pretty well for a mega battle. It took us a while to work out who should get to dispell what casting attempts and whatnot so I would want to think that stuff through and have it written down before we start next time around. But, I think the big spells, weird miscast effects, and lots of monsters made for a more fun mega battle than the standard rules would have.
<br />Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com1tag:blogger.com,1999:blog-2463353817282261948.post-13917698967459544412011-07-24T18:52:00.000-07:002011-07-24T19:08:15.678-07:00Storm of MiscastsJust finished my first Storm of Magic game and wanted to get my first impression down before I forgot it. <br /><br />Ok, I'll be honest, I wanted to get my first impression down while I was waiting for dinner to finish cooking.<br /><br />Ok, fine, while I was waiting for the frozen pizza to warm.<br /><br />My first impression goes a little something like this. "Wow look at all the cool stuff I can try to do. Too bad I just kept blowing myself up trying."<br /><br />Actually, it wasn't even that cool. The two worst miscasts of the game came when both I and my opponent were trying to do completely routine things, as opposed to any of the new shiny spells. I turned one of my casters into a rampaging monster while trying to case Power of Darkness, and my opponent blew his caster and the fulcrum he was holding off the table while raising six zombies.<br /><br />In the other game that was going on at the store today, they managed to turn all the casters on the table into toads three times. They spent half the game turning their casters back to normal only to have them turn into toads again.<br /><br />It was fun, it's got potential, but I'm afraid unless you have just the right mindset or are in the right mood for it, it's just going to annoy the heck out of you.<br /><br />The monsters are cool, the spells are impressive, but mostly you play the game if you want to watch a comedy of errors unfold before you.<br /><br />You also need to make some serious adjustments to your normal lists for this game. 'I need more casters' is going to be said by pretty much everyone after their first try. I took three and felt like I should have taken 4.<br /><br />For my monster allowance I took a Great Black Dragon and a Hydra. The SoM Hydra is more expensive and lacks Hatred and Handlers, but you can spend even more and give it a better ranged attack. I think once I get a hold of some of the other monsters I'm going to skip the SoM Hydra. The Dark Elf ones are better. I suspect that when they get around to re-writing the Dark Army book the Hydra will cost the same as it does in SoM and lack Hatred, and in all honesty I think that would be more balanced, but in the meantime I think there might be better monster choices available.<br /><br />I'm going to make some more list tweaks and give it another go. <br /><br />At this point I see this expansion as providing a little different flavor and some spectacular moments every once in a while. Which is really all I expected from it. So I think it's safe to say that it accomplishes that goal. Whether it will be worth the money or not depends on how often I feel like playing it versus normal Warhammer, and it's still too soon to know that.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com1tag:blogger.com,1999:blog-2463353817282261948.post-50125646382090992342011-07-10T17:37:00.000-07:002011-07-10T18:22:01.149-07:00So what's next?There are a few things on the horizon for me, hobby-wise. I've been working on my Dark Elves for a couple of years now, and with the Quake City Rumble I finally feel like I can say I'm 'done' with my first army. Not 'done' as in 'done playing with them' or 'done painting them' or 'tired' of them, but I do feel a sense of accomplishment at having taken a fully painted and well performing army to a tournament. So at this point the only further things I'm planning to do with my Dark Elves are things I consider 'tweaks'. I've got some more Cold One Knights, and I want to bulk that unit up to 10 or 12. I've got some more Executioners and I want to bump that unit up to a good size and probably include a filler to help. I plan on continuing to use this army for fun and tournament play, and I'll probably make a fancier display board for them for next tournament season. I've got a couple more characters that I can paint and the new Black Dragon which I asked for as a birthday present. Those last two lead into the second thing on the horizon.<br /><br />Storm of Magic was release this weekend. We had a release event all set up for today except for one small problem. GW didn't ship the books on time. I'm not sure if it was a global issue, or was specific to certain stores or regions, but we aren't getting it until Monday. So I guess I'll have to get a hold of it at some point this week and we'll reschedule our 'let's try out this new thing' event. Along with SoM are some new monster models, a few of which I've asked for as presents. I'm looking forward to painting those up and, from the sounds of it, a couple more spell casters. I've still got that GameZone Sorceress on Dark Pegasus that I've been looking for a reason to paint.<br /><br />The third thing on the horizon is the one I've been thinking the most about this weekend. We've been talking at the store about doing another escalation league, and even better is that someone else is interested in running it. It seems like it would be cheating to walk in with fully painted Dark Elves, so I'm going to take this opportunity to spend some time with the Empire army I bought. <br /><br />I had a fat gift card burning a hole in my pocket, so I purchased some additional stuff to give me some more list building options. Greatswords, State Troops, and...... Steam Tank! I couldn't resist, it just looked like it would be too much fun to paint. And with that my mind started working through how to go about painting them. After some reading and thinking, I've settled on not only a color scheme but a nice fluffy theme with some conversion opportunities that I'm already looking forward to.<br /><br />For my Dark Elves I have a very loose 'Corsair' theme. Which basically means I put the big Corsair banners on as many units as possible. (Which reminds me.. I still have a couple of those to finish...) The colors, red and gold, were not typical Dark Elf colors. Most folks paint them something dark, like black, grey, purple, dark blue, etc. My Dark Elves are definitely more of a 'summer' looking army than the typical 'winter' look.<br /><br />For the Empire I wanted something visually very different. Lots of the pictures of Empire armies are red and white, which was too close to my Dark Elves for me. So after some looking I settled on the blue and white of Middenheim. Middenheim has some nice fluff, being a fortress city on the top of a rocky mountain in the north of the Empire and home to the temple of Ulric, god of war, winter, and wolves. So I've decided to do a Middenheim 'Cult of Ulric' army. Lots of blue, gray, and white for colors, giving me a 'summer' army and a 'winter' army. (I guess then I'll have to figure out how to do Lizardmen and Vampire Counts as spring and fall.) Lots of conversion opportunities to add wolf bits here and there. I've already got some of the Knights of the White Wolf. No priests of Sigmar in this army, instead I'll be converting up some Warrior Priests of Ulric. Maybe even have a War Altar pulled by Dire Wolves instead of War Horses with a different statue on the back. I'm also trying to figure out how to make the mouths of the cannons look like wolves heads with open mouths. It should be fun.<br /><br />So now I've got some bits hunting to do. The Space Wolves had a couple of bits that look useful. There are also just some plain wolves I could get to add to a unit here and there. The Warriors of Chaos cloaks are ok, but a little ragged looking. I'm also not sure about putting snow on their bases. Stone and gray gravel, definitely, but my concern with snow is that Empire models don't really look dressed for very cold weather and it might look odd to have them standing in snow.<br /><br />Conversion thoughts and suggestions welcome.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com3tag:blogger.com,1999:blog-2463353817282261948.post-44356279150988936412011-06-27T21:01:00.000-07:002011-06-30T17:46:35.576-07:00Quake City Rumble 2011This past weekend was the 2011 Quake City Rumble, put on by one of the local gaming clubs, Leadership 2. It was the first time I'd been to a Grand Tournament and overall I'd call it a positive experience. There were, I think, 105 players registered and 93 attended. I think I'll go back next year.<br /><br />It was held at Fort Mason Center in San Francisco, so there were different food vendors to choose from in the Farmer's Market on day 2 and a taco stand on day 1, ample parking, and was easy to find. The actual building was a little hard to find since the directions just said 'Fleet room' but none of the maps had a 'Fleet room' listed. But it wasn't too hard to spot the wargamers carrying their armies in from their cars. The Center is right on the bay so there was a nice cool breeze blowing through the whole time. All it in all it was a really nice spot for an event like this.<br /><br />So, how did I do? Let's pull up my goals for this event -<br /><br /><br /><span style="font-weight: bold;">Have fun.<br /></span> Check.<br /><br />I had a good time. Each of the 5 opponents I played, I would play again. Well, there was one army that I would prefer not to play again with this build of my army, but the guy was cool enough. I hung out with a couple of guys from Game Kastle between games. I talked with a few other guys from around the area. I saw some great looking armies.<br /><br /><span style="font-weight: bold;">Try to avoid stupid tactical mistakes. </span><br />Check<br /><br />I don't think I did anything particularly wrong in any of my games. I'll go into more detail on the individual games further down.<br /><br /><br /><span style="font-weight: bold;">Don't get annoyed at bad rolls.</span><br /> Check minus<br /><br />There were four specific rolls during the tournament that were particularly bad for me. The first one I didn't let bother me. The second one I watching in disbelief and was a little grumpy about, but then I got over. The third and fourth were during the same game and I was a little grumpy at them at first but then made sure to laugh about them.<br /><br /><br /><span style="font-weight: bold;">Have my army fully painted.</span> <br />Check plus.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAOQ0hsBh0oYNX_HOAJiu8zbR-dgYlK7ijOvKiqUresLK3D4ULI1MlOey9bl7JhT_wz5eyj9srXBKXv5J1YcO1qAm1aqXG4tMqkRjjPHg3G_N5EW7HBVGsoocwPOrz25iWUdcraxm-xYU/s1600/P1310181.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAOQ0hsBh0oYNX_HOAJiu8zbR-dgYlK7ijOvKiqUresLK3D4ULI1MlOey9bl7JhT_wz5eyj9srXBKXv5J1YcO1qAm1aqXG4tMqkRjjPHg3G_N5EW7HBVGsoocwPOrz25iWUdcraxm-xYU/s320/P1310181.JPG" alt="" id="BLOGGER_PHOTO_ID_5623122394702772514" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwLO0HHwz10osiYPparIQD8X5mDhOzuQkscKzRmCe2Kj6apYCn4hcu0Qadd57eLCa8VHN-0CZF76v9RZ3XSdBc5YGXmJXPTkAneF7YftfqmAJUxNj4c05q8t56otj_y7duPpnPCJBYMv4/s1600/P1310169.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwLO0HHwz10osiYPparIQD8X5mDhOzuQkscKzRmCe2Kj6apYCn4hcu0Qadd57eLCa8VHN-0CZF76v9RZ3XSdBc5YGXmJXPTkAneF7YftfqmAJUxNj4c05q8t56otj_y7duPpnPCJBYMv4/s320/P1310169.JPG" alt="" id="BLOGGER_PHOTO_ID_5623124130560981922" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisrsmaZ67bASDRtN5Y5u0zFKlqa-cVOXC4tSe5nBwdLhca7J1y3Pxzmk2kLlM_V_5CGfN-NlwUpc_vIDX6RaTIyFVlu2LMTYExLczO2b25o_6FARwaEom_p6UNcmGcrMDPxHaLriSvAVk/s1600/P1310173.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisrsmaZ67bASDRtN5Y5u0zFKlqa-cVOXC4tSe5nBwdLhca7J1y3Pxzmk2kLlM_V_5CGfN-NlwUpc_vIDX6RaTIyFVlu2LMTYExLczO2b25o_6FARwaEom_p6UNcmGcrMDPxHaLriSvAVk/s320/P1310173.JPG" alt="" id="BLOGGER_PHOTO_ID_5623126035638814114" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4ExD8Gut1P3WtPyMXe4eQCl7g-bypiS7yF391oyfDd1EM_bej0gIp4pgfMcQMJv4lxBFTGqgDuLSt4E1ss5Tga-O74Kovxlo6oGYCjFGJGXzpdsanhsFGXA4W5mMRA811YKLVJtFrUgs/s1600/P1310176.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4ExD8Gut1P3WtPyMXe4eQCl7g-bypiS7yF391oyfDd1EM_bej0gIp4pgfMcQMJv4lxBFTGqgDuLSt4E1ss5Tga-O74Kovxlo6oGYCjFGJGXzpdsanhsFGXA4W5mMRA811YKLVJtFrUgs/s320/P1310176.JPG" alt="" id="BLOGGER_PHOTO_ID_5623131822148876002" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcbalY0uIeTglxaw4FPM3ZNSs99AyfqSZiAz8jwWrDlf7qe9F5MgJGw27I3T-N7NWpPlUy-0wqgVxIFF8obj8U1AhIC74SF2maFomxrhSSQF12lD4KytYCr9dhd66DCYYtZiN5Ykkt4rc/s1600/P1310188.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcbalY0uIeTglxaw4FPM3ZNSs99AyfqSZiAz8jwWrDlf7qe9F5MgJGw27I3T-N7NWpPlUy-0wqgVxIFF8obj8U1AhIC74SF2maFomxrhSSQF12lD4KytYCr9dhd66DCYYtZiN5Ykkt4rc/s320/P1310188.JPG" alt="" id="BLOGGER_PHOTO_ID_5623153196825233042" border="0" /></a><br />So overall I did pretty well for myself in terms of my personal goals.<br /><br />In terms of the numbers, I was 53rd out of 93. I won 2, drew 2, and lost 1. My painting score was 26 out of 30. Well, out of 33. The points went to 30 but they considered display board a 1-3 point bonus over that. My comp score was on the low side, but that's to be expected for a Dark Elf list with 2 Hydras. My sportsmanship score was fine.<br /><br />I was actually tied with the guy above me, and the next two people were only a half point over us, and the next couple were only a point over. My overall total was 154.5 out of 200. If one of the draws had been a win I would have moved up about 10 places. So I guess the takeaway from all that is: if I'm going to bring a hard list I'd better win more.<br /><br />Now to run through the games.<br /><br /><span style="font-weight: bold;">Game 1</span> versus Dan's Demons<br />Draw<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm6nNzNPlERvVz_Sg6GgOVO3oJ1TlHD97xmEtHR6CUpbfIeJ2_yPFJlqIrQkgCqY9z74xIVJXxz5OFRvBTiasbtXQR6GH6ytoNZVd3sWFdCkAcrxFF_PT9f7bDYVHgmBZJJiAgUYMRBig/s1600/P1310185.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm6nNzNPlERvVz_Sg6GgOVO3oJ1TlHD97xmEtHR6CUpbfIeJ2_yPFJlqIrQkgCqY9z74xIVJXxz5OFRvBTiasbtXQR6GH6ytoNZVd3sWFdCkAcrxFF_PT9f7bDYVHgmBZJJiAgUYMRBig/s320/P1310185.JPG" alt="" id="BLOGGER_PHOTO_ID_5623133498883676434" border="0" /></a><br />I draw a Blood Thirster list for the first game. My Sorceress miscasts in the first turn and forgets Mindrazor and two other spells. This was the first really bad roll for me. I managed a draw by killing his big blocks of Bloodletters and Daemonettes, and by him being more cautious with his Bloodthrister than I would have been considering I lost Mindrazor. If I'd had all my spells for another round or two I might have won.<br /><br /><span style="font-weight: bold;">Game 2</span> versus Seth's Warriors of Chaos<br />Win<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUQ2ZVZWyDEfZ7ZnJ1cBuZDi9lZopFbFHrCRWK0_9paFYQ1zf0gi3Y9ZsLrl0qZ3tjEgnwJIMvx0xP2Zy4GsTotFaSDraQMY1HS8Qk_-2rn2REPSHSD9oTJw3Hdw98iPVd-QKYMs7zwjM/s1600/P1310209.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUQ2ZVZWyDEfZ7ZnJ1cBuZDi9lZopFbFHrCRWK0_9paFYQ1zf0gi3Y9ZsLrl0qZ3tjEgnwJIMvx0xP2Zy4GsTotFaSDraQMY1HS8Qk_-2rn2REPSHSD9oTJw3Hdw98iPVd-QKYMs7zwjM/s320/P1310209.JPG" alt="" id="BLOGGER_PHOTO_ID_5623135522395831186" border="0" /></a><br />Seth was playing a list that was probably really nasty in 7th edition. I suspect this because he told me that it was his 7th edition list and he hadn't updated it for 8th yet. Lots of medium sized (for 8th, large for 7th) units of Marauders, a couple of Chariots, a Demon Prince, and a couple of small units of light cavalry. Unfortunately for him, my army is really really good at killing light infantry.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigZc6z1q5zjOX84SZR4Ys3cQncbT5IfyyPki2y_7m40q85Rpmx4MepA-sJGURYg93JiAQvWApmylbzGODHdMHpJJVc5jJLliP8hJalC8Fi3QNfSTIVQAz0E9g97x-RlCnOa7FMFm7NiCY/s1600/P1310211.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigZc6z1q5zjOX84SZR4Ys3cQncbT5IfyyPki2y_7m40q85Rpmx4MepA-sJGURYg93JiAQvWApmylbzGODHdMHpJJVc5jJLliP8hJalC8Fi3QNfSTIVQAz0E9g97x-RlCnOa7FMFm7NiCY/s320/P1310211.JPG" alt="" id="BLOGGER_PHOTO_ID_5623134776935902786" border="0" /></a>I think that pic is from turn 3, and a little more than half his army was gone. He was a great opponent though, took it all in stride, and he seemed like a really fun guy to play with. I'd be happy to play him again some time with better balanced lists.<br /><br /><span style="font-weight: bold;">Game 3 </span>versus Dave's Vampire Counts<br />Loss<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi52ngXSK5WUH8ovDUm8RDccQ0LQhAoTOdBnwR8oMmOGzR0414xw3QzwNNN9JHmqyIcvVJjJKMq0M20Uxb1RJ6adiC1LCzjbPAQs5OlEERYhohKM5y_zvH9_XJ1b7xutKLyPPDYeg4u0a0/s1600/P1310213.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi52ngXSK5WUH8ovDUm8RDccQ0LQhAoTOdBnwR8oMmOGzR0414xw3QzwNNN9JHmqyIcvVJjJKMq0M20Uxb1RJ6adiC1LCzjbPAQs5OlEERYhohKM5y_zvH9_XJ1b7xutKLyPPDYeg4u0a0/s320/P1310213.JPG" alt="" id="BLOGGER_PHOTO_ID_5623137154877621890" border="0" /></a><br />I don't know what it is about Vampires. I always have trouble with them. By this point I had a win and a draw, so I sort of felt the loss coming. And what a loss it was. Dave's army consisted of two hordes of Zombies, and a big block of Ghouls, and a Graveguard deathstar unit with the regen banner, 2 Vampire Lords, 2 Vampire Heros, and a Wight King. This was a hard Vampire list and I gave it the lowest comp score of any of the armies I played, but Dave was a nice guy and I gave him a fine sportsmanship score.<br /><br />His combat Lord killed my entire unit of 20 Blackguard all by himself in a single round thanks to their Red Rage power or whatever it's called. It's the one where he gets to keep attacking so long as he keeps killing. Toughness 3 Elves in Heavy Armor against Strength 6 with Hatred..... so 20 rolls later the whole unit was dead and with it pretty much any hope I had of killing anything in his army worth any points. This was the second bad roll which I watched in disbelief and the end of day 1.<br /><br /><span style="font-weight: bold;">Game 3</span> versus Luke's Lizardmen<br />Draw<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqN7gxz6oiYFo5FBV1Jvi98Xtf8zf9ggybVvewbI6cZfdCdIwhqhy1J4G3ZqMbdYpGMjTNfRe7dKX-JLrJC_0dEEvGU3z-73aHDX6N93pIXnnIaDDnSn7HMUhKQJ44YS61t3Gvdu0y7Kk/s1600/P1310216.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqN7gxz6oiYFo5FBV1Jvi98Xtf8zf9ggybVvewbI6cZfdCdIwhqhy1J4G3ZqMbdYpGMjTNfRe7dKX-JLrJC_0dEEvGU3z-73aHDX6N93pIXnnIaDDnSn7HMUhKQJ44YS61t3Gvdu0y7Kk/s320/P1310216.JPG" alt="" id="BLOGGER_PHOTO_ID_5623140163569423586" border="0" /></a><br />This game featured the remaining two very bad rolls. Luke was a nice guy playing a Lizardmen list with no Slann. Two Stegadons, one with the Engine of the Gods, a few Saurus blocks, only a couple units of Skinks and Salamanders, and an Oldblood on a Carnosaur. We both played cautiously with some good maneuvering, putting our expendable and harassing units out to redirect things in our favor. The first bad dice roll happened in turn 2. I failed to cast Power of Darkness with my Level 4 by rolling a 1, then killing a Spearman for a second die and rolling another 1. That left about 8 power dice on unused on the table and my Corsairs had just headed off down the left flank in the direction of the Stegs without magic support. As a result, the Stegs had my Corsairs for lunch instead of being cut to ribbons. In turn 3 my Blackguard and one Hydra charged his center Saurus block with his BSB in it and my Witches charged his right Saurus block that was worth a bonus Victory point. I won both combats by a lot and killed his BSB. But the center Saurus unit held with Insane Courage. This was the last really bad roll for me. As a result of those last few Saurus holding, my Blackguard was charged in the flank by his third unit of Saurus and my Hydra was charged in the rear by his General and Carnosaur. So that cost me a couple hundred points and the game ended a draw. If either of those rolls hadn't come out double 1's, it would have been a win.<br /><br /><span style="font-weight: bold;">Game 5</span> versus Scott's Orcs and Goblins<br />Win<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ13rYVswW_-F9t_oEoxs-CQD5qkUckI9Lo23nd6-AsHWVoaKD7PD-GzxqsMA6I8k4ZfM0EA0jh7WfrKKboD6XhH-wRbJ00WXdXxNifanlLFt1Fs9w8vxRLXwip_ip-Y63eCSZev_phfk/s1600/P1310218.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ13rYVswW_-F9t_oEoxs-CQD5qkUckI9Lo23nd6-AsHWVoaKD7PD-GzxqsMA6I8k4ZfM0EA0jh7WfrKKboD6XhH-wRbJ00WXdXxNifanlLFt1Fs9w8vxRLXwip_ip-Y63eCSZev_phfk/s320/P1310218.JPG" alt="" id="BLOGGER_PHOTO_ID_5623144586494119106" border="0" /></a><br />Once again, my army is really really good at killing light infantry. Scott's army was a couple of hordes of Night Goblins, a horde of Orcs with spears, some Trolls, some Wolf Riders, a Mangler, and one of those new ginormous spiders. He was a nice guy, but just had no luck. My Shades shot his Mangler dead before it got a chance to move. One Hydra broke his giant spider by itself. My other Hydra charged his Wolf Riders, who failed their Terror check and ran off the table. My Blackguard with flaming banner, +1 attack from the Cauldron, and Mindrazor charged his Trolls and did 18 wounds killing, all 6 before they could do anything. It was nice to round out the tournament with a win, but the game was really one sided and I felt a little bad for the guy.<br /><br />So, a good time all around. Now, here's a couple of pics of other armies that were there. Including this one that I'd seen on Bell of Lost Souls.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdOlrAgnnwEsLUdQT_hJBp6qKEVed1EF8T6PkAn3-tlJkxArzye8xALBU5jXuAaOSknOx77jEr4rPWAT1ZtTXODBBA-QOdX_na07wQYx09GbdFslkHUGhemXdGhwMaUQUsjqA_oG-qUSA/s1600/P1310195.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdOlrAgnnwEsLUdQT_hJBp6qKEVed1EF8T6PkAn3-tlJkxArzye8xALBU5jXuAaOSknOx77jEr4rPWAT1ZtTXODBBA-QOdX_na07wQYx09GbdFslkHUGhemXdGhwMaUQUsjqA_oG-qUSA/s320/P1310195.JPG" alt="" id="BLOGGER_PHOTO_ID_5623147964238618770" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK4MekqDIlFtHAoEEtV_ZAhRRlo9Z31l_2z4djyTHQjCuWDeY4jH8k7gP66edeB3C6Q0EpcCwymHijmoBfDqnoER0ABPjwzNLbqFYYKHevONHaLpC3m7eUEA1zi7vg7b53xcM6H3I6HOY/s1600/P1310197.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK4MekqDIlFtHAoEEtV_ZAhRRlo9Z31l_2z4djyTHQjCuWDeY4jH8k7gP66edeB3C6Q0EpcCwymHijmoBfDqnoER0ABPjwzNLbqFYYKHevONHaLpC3m7eUEA1zi7vg7b53xcM6H3I6HOY/s320/P1310197.JPG" alt="" id="BLOGGER_PHOTO_ID_5623149021474100578" border="0" /></a><br /><br />A nice looking Empire army.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSI3Xn_TZ4bc0SkBsseg82em5XQuU5w1fTLG9wFF0PA_nlLD7CpYj9-Mwxcex4nf5ioShxsskfjLZO0pmAeRWwOMGmbEnVSPyy0NS7g5-QN3NNVjnyJ5EeYfH-XveBmS9us05Vwgm4gUk/s1600/P1310204.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSI3Xn_TZ4bc0SkBsseg82em5XQuU5w1fTLG9wFF0PA_nlLD7CpYj9-Mwxcex4nf5ioShxsskfjLZO0pmAeRWwOMGmbEnVSPyy0NS7g5-QN3NNVjnyJ5EeYfH-XveBmS9us05Vwgm4gUk/s320/P1310204.JPG" alt="" id="BLOGGER_PHOTO_ID_5623150163210505986" border="0" /></a><br />An epic Skaven display board.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF2aKLOeVCbI3VR1r6LjXuHdx9WlMMnZxYWgSIuyxhTVom9gqacPZ5JkA9CC_g8RfqYW8uNhzbOijePizAG6pQrmFsYWy3ragxhjttmvc1bnl3zzD89M2OYJHWIG0GFZDi9hD9eOpsRaw/s1600/P1310192.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF2aKLOeVCbI3VR1r6LjXuHdx9WlMMnZxYWgSIuyxhTVom9gqacPZ5JkA9CC_g8RfqYW8uNhzbOijePizAG6pQrmFsYWy3ragxhjttmvc1bnl3zzD89M2OYJHWIG0GFZDi9hD9eOpsRaw/s320/P1310192.JPG" alt="" id="BLOGGER_PHOTO_ID_5623151060151205554" border="0" /></a>And lastly, a Tomb Kings army that won a couple of the painting awards.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVEHDAwF_VY6mxlbZmJp0yFXUWfG4ItN4itWvjnQohgO_I2_UqBXqDok0Rq98u2rRIL3vtH3fk3FcFrBl_MemgrKdLRmFK1JL5NTf5Qk7TnGXelgvokXK1nVURjxU69MKvd62WeYpqtA/s1600/P1310201.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVEHDAwF_VY6mxlbZmJp0yFXUWfG4ItN4itWvjnQohgO_I2_UqBXqDok0Rq98u2rRIL3vtH3fk3FcFrBl_MemgrKdLRmFK1JL5NTf5Qk7TnGXelgvokXK1nVURjxU69MKvd62WeYpqtA/s320/P1310201.JPG" alt="" id="BLOGGER_PHOTO_ID_5623152097273480562" border="0" /></a>Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com3tag:blogger.com,1999:blog-2463353817282261948.post-85550047620345741642011-06-04T14:05:00.001-07:002011-06-04T14:22:46.413-07:00Painty painty paint paintInsert typical "wow it's been a while since I've posted" opening.<br /><br />It's now June and the next big thing coming up for me, hobby-wise, is the <a href="http://www.leadership2.org/content/4504-2011-qcr-information">Quake City Rumble Indy GT.</a> This will be my first GT style tournament and I've set what I feel are reasonable goals for myself. <br /><br />Have fun. <br />Try to avoid stupid tactical mistakes. <br />Don't get annoyed at bad rolls. (What? Me? Pout at bad dice luck? Never!)<br />Have my army fully painted.<br /><br />That last one is the reason I haven't posted in a while. I've been spending all my available hobby time painting to make sure I'm done in time. <br /><br />I've also got to make a display board, which will be a first time thing for me. People put a lot of effort and creativity into display boards, but I'm trying not to get too far ahead of myself. First, finish painting the army well. Then, make an acceptable display board with whatever time I have left. At a bare minimum I should have a flat board based like my models mounted to a breakfast tray, a la <a href="http://warpstonepile.blogspot.com/">Rushputin</a>. (Kinda cool how you're the first google search result for 'warp stone pile, eh?) If I finish painting in enough time I might try to throw some scenery on there to bump my painting score up another point.<br /><br />So all this points in an obvious content direction for this blog, I need to take some photos. We have a pretty good digital camera with macro settings, but I have no backdrop / light box to speak of. Anyone have good recommendations for how to put together a decent model photo setup without spending an arm and a leg?Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com1tag:blogger.com,1999:blog-2463353817282261948.post-47277869698709984152011-04-17T09:09:00.001-07:002011-04-17T10:43:40.458-07:00'ard Boyz Round 1Yesterday was the local first round of Fantasy 'ard Boyz at Game Kastle. We had a total of 6 people there, which from what I heard was double the number that showed up the year before. So instead of just rolling off to see who got which prizes we actually got to play.<br /><br />My list is a slight expansion of my normal list. Sacrificial Dagger level 4 with a block of Spears to kill. Level 2 on a horse with Dark instead of Death (Death just never seemed to do much for me). Block of Corsairs, block of Black Guard, block of Witches, block of Crossbows, couple of unit of Shades, couple of units of Harpies, Cauldron BSB. The main difference was 2 Hydras and a stubborn Dreadlord on a Dark Pegasus with the Pendant.<br /><br /><br />Game 1: So this is what it feels like to fight Dark Elves.<br /><br />My first game was against another Dark Elf player who came down from the other side of the Bay. His list was a good example of what I was afraid I would see at 'ard Boyz. The main feature was a unit of 65, count 'em, 65 Corsairs with 4, count 'em, 4 characters, 2 of which, count 'em, 2 of which were special characters. BSB with the Always Strike First banner, Dreadlord kitted up for challenges, Lokhir Fellheart and the Chrone. The rest of the list was a big block of spears with a level 2 caster, a Hydra, about 10 Cold One Knights, a couple of units of Harpies and a Cauldron.<br /><br />The scenario was the 'random line of sight restriction'. We both had a couple of characters and a Hydra get stuck as reserves. Given the big differences between our approach to list construction, the game was quite predictable. I fed his Corsair unit small cheap things angled so his frenzy overrun would take him off the table while I killed the rest of his army. I shot, flamed, and Soul Stealer-ed his Spears down to just the character. The random line of sight caused a few charges to have to wait a turn. His Knights caught my Hydra in the side, and killed him, but then were eventually counter charged by my Corsairs and Dreadlord and taken out. My Witches killed his Hydra easily. I also shot at and cast Soul Stealer on his Corsairs and got them down to.... I think 10 or so by the end of the game, but the only expensive unit he managed to kill with it was my Black Guard. The result was a draw but I got one more point than him due to the special objectives. We both killed each others' cheapest unit and I killed his Hydra that came in from reserve.<br /><br /><br />Game 2: Thursday night, take 2.<br /><br />My second game was against a friend who was playing a beefed up version of his Warriors of Chaos list that I had just played on Thursday. During that game his Hellcannon managed to kill all but 6 of my Witches and 3 or my Corsairs in its first two shots and his Knights broke my Black Guard, which isn't supposed to happen, and ran them down on turn 2. Yep, you read that right, at the start of my second turn I had lost basically my entire close combat force. He'd added a second Hellcannon, a second Warshrine, and some additional Warriors to one of his two blocks. Everything in the army that was markable had the Mark of Tzeech.<br /><br />The scenario gave a special weapon to one core unit that gave them +1 attack and +1 strength. I went with my Corsairs and he went with the bigger block of Warriors.<br /><br />Turn 1, I go first and move everything up to be ready to start charging next turn. His first Hellcannon misses and the second misfires, blows up, and kills his level 2 caster who was near by. This was huge. At that point we both sort of knew that we'd be playing out the game for the heck of it since my Dreadlord was lined up to charge his other Hellcannon. Well ..... games with dice .....<br /><br />My Dreadlord fails his charge on the other Hellcannon. My Corsairs with the magic weapon and a Hydra charge in against his bigger block of Warriors and should rip them apart. I was not fortunate enough to get Mindrazor this time, but I did manage to get some good debuffs on his Warrior block that gave me a significant statistical advantage. But, well ..... games with dice......<br />He saves almost every wound I put on him and wins combat by a couple. The Hydra stays but my Corsairs break and run, losing frenzy and dropping the special weapon. The next turn he breaks the Hydra and runs it down just as the Corsairs rally and turn around. On the other side of the table, his Knights grind through the Blackguard and my Witches bounce off his other block of Warriors while my other Hydra chases his Warshrines around but doesn't manage to actually catch anything.<br /><br />Time gets called in our, I want to say 4th turn. In the end I had killed his Hellcannon. He had killed his other Hellcannon and level 2 caster. I'd lost enough points to give him a minor victory. This game was incredibly frustrating. Given how poorly it started out for my opponent I should have been able to capitalize and get a solid win. Instead I watched my army trip over its own feet and then gently poke at his army instead of running across the table and tearing it apart as it's designed to do.<br /><br /><br />Game 3: Don't call it a comeback.<br /><br />For the last game I played a High Elf played who was just starting to figure out how to play 8th. He was playing a Teclis list with a second level 4 and a bunch of small-ish for 8th but good sized for 7th blocks of infantry, 5 Dragon Princes, and a block of 30 Seaguard. After the game we talked about his list since he had felt frustrated all day and I gave him some pointers. I told him to drop the second level 4 down to 2 since Teclis used almost all the dice himself and she only cast 1 spell the entire game, put the two smaller blocks of Swordmasters into a single large block, either add a second rank to the Dragon Princes or get rid of them.<br /><br />The final scenario was a pain in the ass. I don't think anyone at the event had anything good to say about it. There was a prisoner's dilemma chaos portal in the middle of the table which you could only hold with a character in base contact and was worth 500 points. If no one held it, the game was a draw regardless of what else happened. If both claimed it then no one got anything for it and you figured the result as normal. There was also a chart of random effects that you had to roll for every game turn. The strangest part was that at the end of turn 4 you rolled a die and on a 3+ the game ended then. In later turns you had to roll higher to end the game, so this didn't really make much sense unless GW really wanted these games to end on turn 4. All the games at the event ended on turn 4.<br /><br />During this game we rolled the 'half movement' random effect twice. So suddenly two Elf armies who are used to zipping around the table are just kind of hanging back and looking at each other. Given that we expected the game to end after turn 4, this made the game frustrating for both of us. He had all his characters in a Phoenix Guard bunker, so I tried to get my Dreadlord to charge that unit and just tie them up away from the portal with Challenges. Thanks to the reduced movement he didn't make it and instead got stuck fighting a block of spears with Mindrazor. Now, I can make a pretty good number of reverse ward saves, but after two rounds of combat where I'm trying to make about 10 or 12 of them per round my Dreadlord was dead. Thanks to the reduced movement I couldn't get him any backup either. <br /><br />At that point we sort of piled around the portal and things ground to a halt. My Witches locked up with his Seaguard and my Blackguard locked up with the Spears that just killed my General. Out on the flanks, my crossbows shot a unit of Swordmasters to death and my Hydra closed in on his Dragon Princes with some Harpies blocking them. On the other side my Corsairs and other Hydra were closing in on some Swordmasters after the Hydra flamed and paniced some White Lions. I moved my Level 4 with Spears and my Cauldron up to hold the portal.<br /><br />My Blackguard were wiped out by his Spearmen with Mindrazor and then charged into my Level 4 and Spears. My unit broke but he decided to park on the portal instead of pursuing, which turned out to be a huge mistake since this was turn 4 and the game was about to end.<br /><br />On my last turn I charge, break, and run down the Dragon Princes on one flank. My Hydra on the other flank breaks and runs down the unit of Swordmasters on the other flank. My Witches finally kill enough Seaguard to make them lose Steadfast and run them down. Those three combats on the last turn swing things to a minor victory for me since we both had characters on the portal.<br /><br /><br />All in all, it was a mixed bag. I had fun hanging out with the other players. I don't know that I can say I actually had fun playing any of the three games. I spent game 1 avoiding a deathstar, game 2 watching my army fail to perform, and game 3 watching both armies stumble slowly towards each other while the imposed turn limit crept up on us. Since there was no painting component, only a couple of the armies were painted. So while it was nice that the guy running the tournament made a point of taking photos of my army during games, I didn't really feel the sense of spectacle that I would get at even the club tournaments back in Virginia. I didn't have any annoying opponents, so I guess that's a plus. <br /><br />After the GT in June I should have a bit more perspective since that one has both painting and comp, but at this point I think I enjoy tournaments with those scores included more than the 'ard Boyz format. I also think I prefer casual games, leagues, or challenge pyramids more than tournaments, but I'm not ready to swear off tournaments altogether.<br /><br />I did manage to come in 3rd, so I advance to the next round. I don't expect to make it any further since I fully expect the next round to be full of lists on par with my first opponent, but that's ok.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-82996156085092725002011-04-02T14:31:00.000-07:002011-04-02T14:47:04.401-07:00I feel a little dirty'ard Boyz prelims are coming up in a couple of weeks and Game Kastle is one of the California locations, so I decided I'd give it a whirl. It's free and at the moment the turnout looks like it will be sparse. The problem is that I'm still working towards having a fully painted army for the GT in June so I don't want to lose time doing any modeling prep for 'ard Boyz.<br /><br />After thinking about it, fiddling with different lists, and checking out other folks 'ard Boyz lists online .... I decided to buy a second Hydra. It's entirely possible that some folks will roll into 'ard Boyz with 3 or even 4 Hydras, so I don't think it's entirely cheesy for a 3k tourney with no comp. I do feel a bit dirty for having it though.<br /><br />So I'm going to put it together and give it a shot. I've also revised my GT list so now I have two options there. One list with a Chariot and a second unit of Shades, and another with a second Hydra and a couple of extra Corsairs.<br /><br />I don't think I'll use it for friendly games, and probably not even for local tournaments, but seeing as how these are large scale events I felt like I should pack a little more punch.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com1tag:blogger.com,1999:blog-2463353817282261948.post-27968073736066356012011-03-19T10:20:00.000-07:002011-03-19T10:43:23.906-07:00To Madicon and backHeaded back East to Madicon this past weekend to see friends and get some gaming in.<br /><br />The Battlefoam continues to be a good investment for army transport. I just got around to fully unpacking my stuff and the total damage from the trip is one banner and one crossbow cross beam. Both should be easy to repair by just gluing them back in place. If you ever intend to take your models on a plane, accept no substitutes.<br /><br />The actual Warhammer tournament at Madicon was very poorly attended. So much so that I doubt they'll attempt another one. I got to play a good friend for three straight games as we were the only two people there for it. In the end, I told the ConChair to keep the prize since I didn't have room in my luggage for it and would feel weird taking a second place prize in a two person tournament.<br /><br />I won one out of the three games. My opponent is really good with his army, so I'm not terribly upset by it. I think I took him by surprise in the first game since he'd mostly been playing hoard-y Dark Elf armies and mine is quite a bit more flexible and maneuverable than he is used to.<br /><br />In the second game I rolled poorly pretty much the whole way through. The third game scenario dictated that I had to wipe out one specific unit of his and in the second turn I completely failed all the rolls I needed to bring sufficient force into combat with that unit, so at that point the game was pretty much over.<br /><br />I think the experience was good and showed me a couple of things about my army. I built it to play to the Dark Elves' strength, offense. As such, this army works best as the aggressor and getting the first turn helps out tremendously. Also, getting a good magic phase in the second turn when the first serious combats start is key. Getting a good magic phase in the third turn is also big, and if I haven't pretty much crushed my opponent by turn 4 then I'm probably not going to win.<br /><br />Both games I lost, I went second. Since I seem to have more deployment drops than most of the armies I'm facing, I'm going to be going second a little more often than not. In 7th edition, the entire trick with the Dark Elf army was using your small, fast units to manipulate your opponent into fighting on your terms. Those units can't really do that job as effectively now. If I'm going to be seriously competitive with this list, I need to get better at using my Harpies and Shades to delay or distract my opponent when he gets the first turn so that combat doesn't really start until my second turn. It punches fine. It needs to counter punch better.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-30856590277575561892011-02-07T20:49:00.000-08:002011-02-07T21:15:46.335-08:00Wherein I channel a certain High Elf playerI've been working on finalizing my list for the upcoming GT (Grand Tournament) in SF (San Francisco) in JN (June). <br /><br />The list I'd been playing with was working well, except for the Cold One Knights. I gave them a chance but they never seemed to make back their points and just felt awkward on the table. So I tried swapping them out for some Dark Riders and Harpies, two of my must-have units from 7th edition. The Harpies seemed ok, so long as you don't try to use them for march blocking or redirecting. <br /><br />The Dark Riders, on the other hand, just didn't feel right either. Everything moves so fast now and not being able to charge on turn one kinda takes the wind out of the vanguard move. As with the Harpies, march blocking and redirecting aren't really possible anymore. They just felt awkward. Fast enough to get to anything, but not really hard enough to break anything other than small units and war machines, which the Harpies could do for half the points cost. <br /><br />I think I've come to the conclusion that I just don't like cavalry in this edition, at least not the Dark Elf options. Unless I'm willing to field a really big (and expensive) block of them, they just aren't worth it. Seeing as how I can often get my infantry blocks into combat on turn 2, and certainly on turn 3, the extra movement on the cavalry doesn't help.<br /><br />So my newest variant is to have two units of six Shades and two units of five Harpies with no Dark Riders or Cold One Knights. The Shades are cheaper than Dark Riders, have better weapon and ballistics skill, and get two attacks. Plus the scout deployment lets me start them in good enough positions to go after soft targets the Dark Riders would have targeted anyway.<br /><br />I tried this list on Thursday against WoC and Sunday against Dwarves. I tabled the WoC army in turn 5. The game against the Dwarves went all six turns but I rolled more sixes in a single game than I normally roll in 3 games combined. Needless to say, there's not much a Dwarf player can do with Witches doing around 10+ wounds every round and Corsairs with Mindrazor cast on them every combat round they fight in. By around the fourth turn my opponent felt the need to start pointing out the high number of sixes I was rolling. I agreed to give the guy a rematch some time soon, since I'd really like to see how the list performs when I roll normally.<br /><br />At any rate, I liked how the dual Shade units felt much better than the Dark Riders. I'd still like to play a few more test games, but I think my list is pretty well set now.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-41717203323486051862011-01-22T13:00:00.000-08:002011-01-22T13:19:20.756-08:00A Fair ShakeOn Thursday I got a chance to try the Empire again against some High Elves in a 2k game.<br /><br />Things of note:<br />In my first turn I miscasted with both my casters and turned my level 4 into a level 2 and level2 into a level 1.<br /><br />In my third turn all of my war machines misfired.<br /><br />At the end of the sixth turn I still had most of my army on the table and my opponent had.... 5 models I think.<br /><br />As we were playing the watchtower scenario, my opponent was victorious since he had a single character still in the tower at the end of the game. On points I would have solidly beaten him.<br /><br />I definitely felt the sting of facing an elite close combat army with average troops, and the need the use magic and shooting to level the playing field. Not that Dark Elves don't like a good amount of magic and shooting, but with them it's more like 'which of my strategic weapons would I like to throw at which enemy unit'. With Empire it felt more like 'I'd better cut all the enemy units in half with shooting before they get across the table and then buff my troops so they can go toe-to-toe with whichever of them make it, otherwise I'm toast.'<br /><br />All in all, I think it was a fun game. It definitely provides a different perspective on how the overall game works, which is useful, and I think I'll play them from time to time. I'm still not sure whether or not I'd like to spend more money on other Empire models or how much time I would devote to painting them, but I did enjoy it enough to keep experimenting.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-88496455327599009242011-01-18T20:06:00.000-08:002011-01-18T20:15:23.704-08:00Reply hazy, ask again later.On Sunday I took the Empire for a test drive.<br /><br />Or rather, I attempted to take them for a test drive.<br /><br />I had previously tried to get a game in with them on Thursday, but due to various reasons was too late to find an opponent.<br /><br />Sunday I was not to be denied and succeeded in making it to the store on time and had an opponent.<br /><br />Game commenced but ... something was just not there.... what was it .... hmmm<br /><br />Oh right, it was any semblance of decent dice rolling on my part. That was it.<br /><br />So, while I did get to put the new guys on the table it would be completely unfair for me to judge anything about how the Empire performs as an army or anything about my list or strategy.<br /><br />I'll give you an example. I was playing against Lizardmen and was fortunate enough to get the first turn. This should have been especially good for me since I had a respectable amount of artillery and the opportunity to, say, blow the Stegadon off the table before it had moved would have made for a nice opening to the game. It was not to be, however, as I let loose with 2 Great Cannons, 2 Mortars, and a Rocket Battery backed by a Master Engineer, some Outriders and a unit of Handgunners and succeeded in killing .... wait for it ..... 2 Skinks.<br /><br />We shall try again on Thursday.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com2tag:blogger.com,1999:blog-2463353817282261948.post-58593880878020486732011-01-16T10:54:00.001-08:002011-01-22T13:00:14.096-08:00Some experimentingSo today I'm going to try a little experiment. I'm going to play an army other than Dark Elves.<br /><br />Yes yes, I know. Sacrilege!<br /><br />I went ahead and picked up the Empire army my coworker was selling and am going to kick the tires on it in a 2500 point game this afternoon against... Lizardmen I think.<br /><br />My first attempt at an Empire list looks a little something like this -<br /><br />Lvl 4 Wizard - Lore of Light<br />Lvl 4 Wizard - Lore of Life<br />Captain on Warhorse BSB<br />Master Engineer<br /><br />Swordsmen x 25<br />Handgunners x 20<br />Greatswords x 20<br /><br />Outriders x 5<br />Knights with Lances x 10<br />Knights with Great Weapons x 10<br /><br />Mortar x 2<br />Great Cannon x 2<br />Helstorm Rocket Battery<br /><br />Lots of magic, lots of artillery. The magic will mostly be for buffing the Knights and Greatswords so that they can mop up once the shooting has softened enemy units.<br /><br />I'm still not sure about having 2 level 4 Wizards, but since you can actually squeeze 2 Lord level human characters into a 2500 point list I figured I'd give it a shot. I'm sure if I did the math I'd find that 8 levels of magic is a bit too much under 8th edition, but I'm not familiar with either of the Lores I'm going to be using so I figured having more variety to choose from would be better than not the first time around.<br /><br />Results to follow.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-67652574736394932512010-12-31T10:49:00.000-08:002010-12-31T10:59:14.452-08:00To buy or not to buy?A coworker of mine is selling an Empire army for $300. It is assembled but not primed or painted.<br /><br />My thoughts on this are as follows -<br />Pros -<br /> price isn't bad (it's about $150-$200 less than it would be retail)<br /> it's assembled and ready to play but I don't have to fix any bad paint jobs<br /><br />Cons-<br /> I'm not done painting or playing my Dark Elves<br /> I don't have a heck of a lot of painting or playing time<br /> I'd have to store them<br /><br />Pros-<br /> I'd have an unpainted army that I could easily throw in a box for travel without worrying about damage<br /> I'd have a spare army for friends to play when they came out to visit<br /><br />Cons-<br /> It's $300 and I just did Christmas presents and travel<br /><br />So, my small number of readers, what do you think? Its especially relevant since you might be the beneficiary of such a purchase.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com2tag:blogger.com,1999:blog-2463353817282261948.post-63408156295833681662010-11-21T11:55:00.000-08:002010-11-21T12:29:12.709-08:00Not dead yetI've let this blog sit idle for a while due to work being hectic as all get out, but not to fear.<br /><br />First, the escalation league I was running at the local store finally wrapped up. We had clear winners for all three prizes (total points, best painted, and favorite opponent) and even though I was playing for fun and wouldn't have accepted any of the prizes anyway I still was third overall and got a couple of votes for painting and sportsmanship. All in all I'd say it was very successful and I plan to run more events at the store in the future.<br /><br />This was an 8th edition league, so lets look at the results and see how different they are from a 7th edition league or tournament.<br /><br />1st place - Dark Elves<br />2nd place - Scaven<br />3rd place - Dark Elves<br />4th place - WOC<br />5th place - Demons<br />6th place - VC<br />7th place - High Elves<br />8th place - Lizardmen<br />9th place - WOC<br />10th place - Beastmen<br />11th place - Lizardmen<br /><br />The only real difference is that Scaven and WOC finished ahead of VC and Demons. The Scaven player finished strong. Once the game sizes got up around 2k and he could easily drop over a hundred models on the table (units of 50 slaves with slings) he became extremely difficult to beat. Something similar happened with the WOC player, who was playing a monsters list. Bigger units of monstrous infantry and some Mauraders for cheap ranks made his list much tougher.<br /><br />So far my Cauldron and Magic support list has been playing well. Frenzied, strength 9 Corsairs can take down pretty much anything. I still need some tuning at the 2500 point level though. My Cold One Knights still don't perform quite how I would like them, either going stupid at a bad time or just not delivering the punch I need them to. I'm also not sure that I have my second Sorceress outfitted the best way. Still trying to hide her and use the familiar to get in range, but there's so much stuff on the table in a 2500 point game that it's hard to find a safe place. Might be time to trade in the Cold Ones for something else with some punch and survivability and find a bodyguard unit for the caster.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-74296373723728391442010-10-16T17:43:00.000-07:002010-10-16T18:17:05.055-07:00Have Army, Will TravelLast week I had the pleasure of heading back to my old stomping grounds for a conference and managed to get in a few games while I was there. First of all, I have to recommend Battlefoam. I bought a couple cases of it when I moved across the country and it definitely saved my paint jobs. Plus I was easily able to pack all but a single small unit into one carry-on sized case for my trip back. If you have any intentions of traveling with your army for any reason, Battlefoam is totally worth the price.<br /><br />Now then. It was nice getting to play with my old gaming buddies again, even if I get get spanked repeatedly. For the most part I can blame the dice (shakes fist in the general direction of his dice) for my lackluster performance, but it did get me thinking. So far I had been playing 8th edition with a slightly modified version of my 7th edition list. Out here it had been doing well enough since we were all still trying to figure out how to play the new edition. I think my friends back east have progressed farther than we have out here in terms of figuring out what a good 8th edition lists looks like. So I've decided to get more adventurous in my experimentation. My 2k list for this week of the escalation league looks something like this -<br /><br />Lvl 4 Sorceress<br /> Lore of Shadow<br /> Sacrificial Dagger<br /> Pendant of Kaeleth<br /><br />Death Hag<br /> Cauldron of Blood<br /> BSB<br /><br />Spearmen x 25, Std, Mus<br /><br />Crossbowmen x 20, Std, Mus<br /><br />Corsairs x 20, Std, Mus, Handbows, Frenzy Banner<br /><br />Witch Elves x 20, Std, Mus, Armor Piercing Banner<br /><br />Cold One Knights x 5, Full Command, Ring of Hotek, +1 Movement Banner<br /><br />Shades x 5, AHW<br /><br />Bolt Thrower<br /><br />Hydra<br /><br />This is reeeeaaaaaaallly different for me. No Black Guard. No Pendant BSB. No Harpies or Dark Riders. No Chariot. No Assassin. I'm going to need the Shades to take care of any enemy warmachines. I'm going to pair up the Hydra and COK with the Corsairs and Witches. The Hydra or COK will try to flank while the Corsairs and Witches head for the front to tarpit. The Cauldron will support one of the teams, probably the Witches, and the Sorceress will support the other. Shadow magic has some nice hexes that should bring just about any unit down to the point where Corsairs can carve them up. Crossbows and Bolt Thrower will lay down fire support and get rid of any small harassment units. I had trouble deciding between the extra hand weapon and handbow for the Corsairs. I decided to split the difference and get the handbow and make them frenzied. Since charging isn't as absolutely necessary as before, I figure they can roll up in front of their target and unload with 20 handbow shots. Then, as they are quick-to-fire, still get 20 shots on the stand-and-shoot when the enemy charges. Again, trying different things here. We'll see how it goes.<br /><br />The league is going well. So far attrition has been minimal. We had four games going on Thursday and we're halfway through. Folks still seem to be enjoying it. All in all, I couldn't be happier with how it's gone to this point.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-608650930915046202010-09-25T22:33:00.000-07:002010-09-25T23:07:54.160-07:00Me? An organizer? Madness!Today marks the end of the first week of the Fantasy Escalation League I put together at Game Kastle. So far things seem to be going along quite well. I've got a full ten people who have paid the entry fee and played one or more games, and at least one that hasn't paid just yet. People seem to be digging the format. There are several, like me, who are just playing with their usual painted armies. But I do have a couple of people who are actually working on building and painting as they go. I'm excited to see how things progress from here.<br /><br />I've run plenty of gaming events before, but this is my first attempt at a wargaming event. I got to watch numerous IFL events, most of which went well and some of which could have gone better. Now I get a chance to apply those observations in a somewhat different environment. I'm sure that by the time it's over I'll have over-analyzed every little bit of it. Hopefully this is the first of many. If there's one thing I learned, it's that wargaming thrives with a bit of structure.<br /><br />In terms of actual gaming, I got in two League games during the first week. One very close loss to a Lizardmen army which went down to the last attack roll of the game and one win against a new Scaven player. Both were very bloody, as 8th edition is proving to be time and again. I think the single biggest highlight from both games was the Scaven Warp Lightening Cannon taking out my Hydra in a single shot.<br /><br />Still experimenting with different options for my Dark Elves in 8th edition, specifically with magic recently. One of my favorite builds for a Sorceress in 7th edition was a Level 2 on a Dark Steed with the Focus Familiar. At first in 8th I had tried putting a Sorceress in a big block of Spearmen, since 8th really likes infantry blocks, and hiding an Assassin in the unit to protect her. After some serious game changing miscasts I started having doubts about the wisdom of the 'bodyguard block'. So, time for a substitution. The Focus Familiar Sorceress is back, if for no reason other than the fact that when she miscasts all she'll blow up is herself. I've also been trying a fairly cheap defensive item on my casters, the common one that gives a 4+ ward save to the first wound suffered, hoping that it will help them live through two miscasts. So far I don't think it has actually helped. I'm not ready to give up on it yet, but I think it's time to start considering alternatives. In terms of effectiveness, she was my MVP against the Scaven. Being able to hide her behind a build and still have the range and line of sight to his units made the difference.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-61469206472397425512010-09-03T23:12:00.000-07:002010-09-03T23:44:35.481-07:00Loot!I gotta give a big shout out to <a href="http://warpstonepile.blogspot.com/">Rushputin</a> for the Games Day loot / close enough to my birthday to count as a present I got today. You are correct in that I don't really need another 3 Sorceresses, buuuuuuuut I could use another one on a horse and a Hag BSB. I can easily turn a staff into a banner and swap out the Cold One for a Dark Steed. Plus, he included a Malus Darkblade model which I can put on one of the new Cold One models (and potentially even use in the near future since folks out here don't seem to mind special characters) and some super sweet IFL dice. The guys out here will learn to fear the power of the club dice.<br /><br />It might take me a bit to get around to doing those conversions since I have some painting ahead of me.....<br /><br />I and a couple of the guys at Game Kastle are going to do an Escalation League starting in a couple of weeks. I'm trying to set my expectations appropriately. We've had a pretty good number of folks express interest, but it's hard to say how many are actually going to show up. The turn out at the store for open gaming has been good recently, with 3 or 4 games going on. I'm guessing we'll have 10 or so people start out and maybe 6 or so play through to the end. More to come as the league progresses.<br /><br />One thing I can say though, just the fact that a few of us had an idea, talked on the forum a bit, and made all the necessary arrangements with the store to get things rolling is a great sign that I'm going to be all set for wargaming out here for the foreseeable future.Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com1tag:blogger.com,1999:blog-2463353817282261948.post-61248515580734146042010-08-22T21:16:00.000-07:002010-08-22T21:58:21.642-07:00Miscasting for Fun and ProfitGot in another game of 8th Edition this past week at Game Kastle. This was the first full sized (2250 points) game I'd played and it was against a Warriors of Chaos army that was a bit of a hybrid. See, the guy had wanted to do a 'Troll King and his Court' army of all monsters and beasts, which I thought was a cool idea. But he didn't have enough points of just those so instead it was trolls, monsters, and a couple of small units of Warriors and Mauraders on foot.<br /><br />By the start of the 3rd turn, both of us had miscast our wizards off the table, and mine had taken half of her bodyguard unit of Spearmen (Spearelves?) with her. The last few turns went very quickly what with us skipping a whole phase.<br /><br />I did manage to win the game and can make a few observations.<br /><br />1. Black Guard are still sick. Even with being limited to 20 per unit, and the other side getting to swing back, the extra rank's worth of supporting attacks and the ability to take a magic banner other than ASF and still be able to strike first due to their ridiculous initiative more than make up for it. They are pretty much guaranteed to out-kill anything the come up against since you can give them the armor piercing banner or flaming attacks banner.<br /><br />2. The Pendant BSB is even better at holding up big monsters now. He still gets +1 combat resolution for having the banner, but the monster doesn't get +1 for outnumbering anymore. Now instead of the most likely outcome being a (GALLERY????) tie, the most likely outcome is that the monster loses combat by 1. The cheese, it is great. I foresee that I shall feel even dirtier using that combo in the future.<br /><br />3. Bait and Flee is still a viable tactic, but it is much riskier and only really viable with Dark Riders and only really reliable against slower units. Harpies are still good for getting right up in the enemy's face on the first turn and directing them where you want them to go, but now that they flee on foot they are not likely to escape. Dark Riders are slightly more likely to get away as they get to roll 3 dice and drop the lowest, but enemy cavalry is still likely to catch them if you get close enough to force the issue. I had noticed previously that the longer I managed to keep my Dark Riders alive, the more likely I was to win the game. That was sort of when the Dark Elf army started to click for me, when I learned how to Bait and Flee to setup counter charges and keep the Dark Riders alive to rinse and repeat. I think in 8th Edition that will be an even more telling factor. I should keep track of that...... I suspect that I tend to win if I still have a unit of Dark Riders alive in the 4th turn.<br /><br />4. Magic is dangerous. The Ring of Hotek is still nasty, you just have to get up close and personal.<br /><br />Lastly, congratulations to <a href="http://warpstonepile.blogspot.com/">Rushputin</a> on being a Golden Demon Finalist two years running!Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0tag:blogger.com,1999:blog-2463353817282261948.post-10721616318057144622010-08-06T11:14:00.000-07:002010-08-07T11:29:59.197-07:00ProgressFor the past couple of weeks I've hit up Game Kastle in Santa Clara on Thursday night. There seemed to be some interest in WFB on their forum now that the new edition was out. The first time I went, I was hoping to bump into someone who was looking for a game. It turned out that finding a person wasn't the problem, but finding an open table was. There were three different WFB games going on and a couple of games of 40k and a few other people hanging out that would have played if there was room. I didn't get to play that night, but for what I consider a great reason. I'll take 'we didn't reserve enough tables' over 'there's no one to play with' any day.<br /><br />This past Thursday I set up a game in advance and we made sure to up the number of tables reserved for WFB. I played against a very nicely painted High Elf army at 1500 points. After this one experience, I feel like Game Kastle is going to work out nicely. The game room is a bit cramped, but that didn't bother me so much. I kind of like the crowded 'club house' feel. The people seemed pretty cool. The store itself has a couple of very nice advantages. First, terrain. There is a huge collection of pretty decent terrain available to everyone. And when I say huge, I mean there were ... I think 5 games going on and there was at least enough terrain for another 5 tables. And not just forests and foam hills. They have a nice variety of buildings, obstacles, monuments, etc. The second big advantage is that the gaming area is a separate room from the store, with it's own external door. That means that when it's time for the store to close.... wait for it.... they close the store and let the gamers keep playing. Apparently they trust their community enough to let the gamers clean up the area when they are done and lock up behind themselves. This is a big deal in my opinion. You don't have to worry about rushing out of work and fighting traffic so you can get your game in and over with before 9 pm.<br /><br />The actual game itself was good. We were both still getting our heads around the new rules, so there were some occasional pauses to look things up, but I think we did everything pretty close to right. I would have won the game except for two things. First, I brought an Assassin built to kill characters (Killing Blow) instead of to kill monsters (Manbane) and he ended up in combat with a Dragon. Even needing 6's to wound, he still managed to put a wound on the Dragon. With Manbane for poison he would have ripped it apart easily since it was already down a couple of wounds from shooting. Second, my Hydra had his level 3 caster / general in one-on-one combat after breathing on and killing the remainder of his bodyguard unit the previous turn .... but didn't kill him. The mage has cast a couple of buffs on himself, one that caused any enemy unit in base contact to take 2d6 strength 4 hits at the end of every magic phase and another buff that raised the first buff to strength 6. I had forgotten about those and didn't dispell them during my magic phase. So, just as the Hydra's many heads were about to start arguing over which of them got to eat the tenderest bits of the mage, it took more than enough strength 6 hits to kill it and I managed to only save 1. Instead of a dead enemy general I had a dead Hydra. Those two things swung the game in his favor, but they happened late in the game and it was still a good time.<br /><br />There is now some discussion of trying to do an escalation league at Game Kastle as well. I should check back by Legends and see how their plans are coming along....Mikehttp://www.blogger.com/profile/17398849943673759136noreply@blogger.com0